![]() ![]() ![]() The lobby is fully animated, with everyone appearing as their character in a very small arena. It’s rare to find a situation where the lobby is a place that’s worth talking about in a preview, but some work has gone into the lobby for this title. One thing that I felt was worth mentioning was the lobby. I was quite lucky and spawned near a house that had some decent weapons in, and the game tries to put you always near somewhere that gives you a fighting chance, but I can see this being a "your mileage may vary" situation depending on where you get dropped. You get spawned at random location with no weapons and your first task is to go and find things to aid your survival. Seriously, this thing is huge, and I suppose it has to be if you’re having 150 strong death matches. It's a free for all that sees players aim to be the last one standing in what is a ridiculously massive map. Unlike its namesake, H1Z1: King of the Kill is not a survival fight against zombies, but in fact against 149 other players. That's more than five times the player base! At the time of writing, this game was pulling in a 30 day average of 18,159 players compared to H1Z1: Just Survive's 2,294. It's a move that has worked out well for Daybreak Games, as they've been able to focus their resources on the more popular title. The original game is now known as H1Z1: Just Survive and the KotK mode became Z1 Battle Royale. It turned out that a great deal of players were enjoying this mode more than the main "walking simulator with zombies" mode, so the game was split into two separate projects. King of the Kill(KotK) was a mode of play within the game H1Z1. There's a bit of a complex story to this one. Previews // 4th Jan 2017 - 7 years ago // By Gary “Dominoid” Sheppard H1Z1: King of the Kill gamescom Preview ![]()
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